UX Tools is a weekly deep dive into the tools and trends shaping how we build products. Each week, Tommy (@DesignerTom) breaks down emerging tools, analyzes industry shifts, and shares practical insights drawn from 15+ years shipping products. Join 80k+ builders, makers and designers getting deep analysis and tool discoveries that help you build better products, faster.
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You Can't Prompt This
Published 9 days ago • 4 min read
Welcome back.
Recently, I've noticed a shift.
It started as a gut feeling: the apps I remember most aren’t the smartest. They’re the strangest. The most emotionally tuned. The ones that feel handcrafted when everything else starts to blur.
These interfaces aren’t just challenging best practices, they’re often rebelling against them.
While most teams optimize for speed and scale, a few are quietly chasing something else: depth.
They’re not adding features, they’re adding weight.
And it’s not nostalgic. It’s tactical.
This is the pursuit of defiant craft in software, and I asked three of the best taste-makers in the game to figure out how they’re doing it.
Andy Allen and his team rebuilt the calculator, timer, and weather apps on purpose. But they didn’t add features or “enhance utility.” They stripped them to the core and followed one rule: no more boring software.
When I asked Andy about it, he explained they intentionally constrained themselves to force originality. “It’s not Calculator Plus,” he told me. “Same features, no more. If it can’t be better because of design, it doesn’t ship.”
That constraint unlocked the work. Every element - from sound to animation to layout pacing - had to earn its place emotionally, not just functionally.
It’s the same story at Fey, where Thiago Costa builds interfaces that feel lit by candlelight. His process doesn’t start in Figma or Blender - it starts with watching how light wraps around glass, metal, skin.
He recreates that texture using vectors and contrast alone, then exports clean layers and rebuilds depth in CSS so the final product feels more physical than flat, all without compromising performance.
These designers aren’t chasing usability. They’re chasing intention.
To them, usable isn’t enough anymore: they want to make someone feel something.
What’s striking about the builders behind Fey, Not Boring, and 10/42 Studio isn’t their tools - it’s how they use them “wrong”.
Thiago doesn’t use Blender for 3D assets. He uses Nomad Sculpt to explore form under light, then goes back to Figma for the final build. He rarely references other apps.
“It’s too easy to fall into subconscious copy-paste,” he told me. So instead, he draws from architecture, film, gaming - media that’s built for emotion, not optimization.
Andy Allen sharing his sketchbook
Andy starts with materials you can touch. Not because it’s cute - because it’s clarifying. I watched him hand over a 3D-printed camera body that mapped a digital UI idea in real space. “We needed to see what it felt like,” he said, “before we made any decisions.”
This isn’t nostalgia for skeuomorphism. It’s a functional belief: that material thinking creates stronger emotional logic. The resulting software doesn’t just respond to input - it carries intention.
Lee Black
Lee Black, founder of 10/42 Studio, takes it further. His Figma files are cinematic, full of gradient stacks and lighting experiments that make flat files feel spatial.
He layers gifs and motion elements to create mood, not clarity. “I treat interaction design like film scoring,” he told me. “Not everything should pop. Sometimes, it needs to pause.”
Lee breaks tools on purpose. He uses Figma like clay, testing where it bends, where it glitches, where it reveals something unexpected. That unpredictability - the tension between control and chaos - is where taste evolves.
More importantly: these aren’t workflows. They’re rituals.
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UX Tools is a weekly deep dive into the tools and trends shaping how we build products. Each week, Tommy (@DesignerTom) breaks down emerging tools, analyzes industry shifts, and shares practical insights drawn from 15+ years shipping products. Join 80k+ builders, makers and designers getting deep analysis and tool discoveries that help you build better products, faster.
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