UX Tools is a weekly deep dive into the tools and trends shaping how we build products. Each week, Tommy (@DesignerTom) breaks down emerging tools, analyzes industry shifts, and shares practical insights drawn from 15+ years shipping products. Join 80k+ builders, makers and designers getting deep analysis and tool discoveries that help you build better products, faster.
Welcome back. We're combining this week's Leaks issue with a lookback at what we learned on the streets of Config. We're one week removed from Figma's largest feature announcement, and the dust has settled. In fact, most of the design industry has moved onto talking about Airbnb's new design (with mixed reviews), Google's impressive Material 3 launch, or Bungie's alleged design theft. But behind the glossy announcements and fancy demo videos, there's something bigger happening that I can't...
Welcome back. It’s Config week, I’m flying out today, and we’re deep in party planning mode for Detach. But I had to hit send on this. Friday’s leak of Inflight was one of our most opened issues of the year. So today, we’re going deeper - not just on the tool, but the problem it’s trying to solve: Feedback still sucks in 2025. Even for good teams. Even for my team, working on the UX Tools redesign and survey right now. Here’s what we’re learning, and why Ridd’s Inflight is onto something...
Welcome back. Recently, I've noticed a shift. It started as a gut feeling: the apps I remember most aren’t the smartest. They’re the strangest. The most emotionally tuned. The ones that feel handcrafted when everything else starts to blur. These interfaces aren’t just challenging best practices, they’re often rebelling against them. While most teams optimize for speed and scale, a few are quietly chasing something else: depth. They’re not adding features, they’re adding weight. And it’s not...